• ## textboards.json

What's up folks,
I've compiled a list of textboard sites in a .json format.
Am I missing any?

https://gitgud.io/iblist/textboards.json/-/blob/master/textboards.json

1 reply omitted in this preview.

• Would you know which one is more frequented? This site is kinda dead.

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• A lot of textboards just devolve into talking about textboards.

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• Truly.

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• I recently had to use Lua for a project. I thought I was going to hate it, but I don't. It's actually really nice, in a way.

5 replies omitted in this preview.

• I usually stick with iterables, rarely needing to access indices except for debugging.

for i in array do
print(i)
end

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• >>21 Iterating has been fine, it only becomes relevant for me when implementing mathematical operations like multiplying matrices.

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• >>22
Well, there is probably no way to scape the 1-based index in this case.

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• ## I'm glad other people have done takes on this concept.

Here is my current project: https://msgbored.rvklein.ca/

What are you working on, /prog/?

• Thank you for sharing. I looked at it a while ago, but it seems to be down now.
I'm working on a programming-based visual novel.

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• >programming-based visual novel
Reminds me of those attempts by /g/ and then /tech/ that never took off. I hope you use this: https://sourceforge.net/projects/vn-canvas/.

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• >>15
Yes, it may never take off. I'm okay with that though. Just working on something helps me.
Without giving too much away (if I give too much away, then I might just stop working on it), this visual novel will be about such a programming language that makes sense for the whole visual novel to be programmed in that language. vn-canvas looks cool, though.

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• ## Procedural Generation

Hey, so I'm a lazy piece of garbage. How could I best generate a series of glyphs for my diary, but exclude all rotations and reflections?

4 replies omitted in this preview.

• >>8
I am a big fan of A Book from the Sky and asemic calligraphy in general. But, since, I am not a programmer, I am asking for how to go about making some glyphs. Which language should I use? Can I specify that all valid glyphs be proportional to a "master" glyph? (If so, how? If not, then what's the next best method?)

• >>9
I am not sure if you already know the rules that you will use to generate those glyphs, like how A Book from the Sky uses the rules of Chinese radicals. If you already know the rules then all you have to do is program the rules, which may be arbitrarily hard but it already gives you a place to start.
For example if you want your glyphs to consist of triangles and squares in assorted positions, you could program that easily. It would not result in very pretty glyphs, though.
I am not sure how you could accomplish this without having some rules in the first place for how the glyphs should be generated unless you want to just throw pixels at the screen until it looks nice, which you could accomplish with machine learning / neural nets I guess. But this will be hard if you don't have any programming background.
>Which language should I use?
Python most likely.
>Can I specify that all valid glyphs be proportional to a "master" glyph?
Not quite sure what you mean by proportional...

Maybe someplace that would be simple enough to start is coming up with new Latin alphabet letters. We just need some rules to describe them. I can think of some:
- Basic shapes used: Lines, curves, circles.
- Shapes can connect to other shapes typically at the midpoint or ends.
- Shapes can intersect other shapes at arbitrary angles, typically around 45 degrees.
- All letters start at the top.
- Don't use more than 4 shapes.
Then randomly do these things and see what you get. I am sure this doesn't even cover all existing letters (how would you have generated "S"? two curves?) but it would be how I would start.

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• I didn't think I would see A Book from the Sky mentioned here. This thread also reminds me there's a service where you can send in your handwriting and get a custom font made from it.

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